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If you want a strict counter for a strict 1vs1 scenario, here it is.
>252+ Atk Aerilate Salamence Return vs. 252 HP / 168+ Def Cresselia: 175-207 (39.4 - 46.6%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
>252- SpA Salamence Draco Meteor vs. 252 HP / 0 SpD Cresselia: 144-171 (32.4 - 38.5%) -- 98.7% chance to 3HKO after Stealth Rock and Leftovers recovery
>84 SpA Cresselia Ice Beam vs. 0 HP / 0 SpD Salamence: 248-296 (74.9 - 89.4%) -- guaranteed 2HKO
Cresselia hard counters the special set without any investment whatsoever. Then, it places physical Salamence in a really tight spot. You have Twave, Moonlight, Ice Beam, and something that P2 wishes it had: lefties recovery. Salamence can't gamble AT ALL. If Salamence used DD before you switched in, it shits itself in fear because it needs to predict if you're going to use Twave or Ice Beam. If it subs and you use Ice Beam, it loses next turn. If it uses Return and you use Twave, then it's as good as dead. It can't brute force through you with mixed sets or prior damage. It can't fuck around with Roost. It can't choose a niche move to beat you. Also, Salamence will ALWAYS lose to you if it received any prior damage (like SR).
But of course, in a REAL scenario, they're just going to switch out and bring their dedicated pursuit trapper to rape you lol