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I still want my Scandinavian autism gen, still need to make an actual map
>Three separate kingdoms
>9 gyms and three leagues split between them, with a greater regional league at the end in a creepy Poké-Svalbard
>can't enter another kingdom until you get a legitimate passport stamped after beating a league and show it at the border
>Postgame includes Iceland, Faroes and Åland (with their own gyms and a minor league for Iceland)
>Villain team seeks to conquer all of the kingdoms and rebuild a Kalmar-like union that existed before it broke up and descended into a perpetual state of war until relatively recently
>Adequate balance between urban, suburban sprawl and nature
And some underdeveloped gameplay autism freshly pulled out of my ass:
>Gyms actually function as gyms, offering various tiers of trainers, EV training facilities and other things that can do away with more hands-off and shoehorned systems
>Some smaller towns have small gyms that don't give out badges and only offer limited training facilities
>Routes redesigned to feel more realistic, africa-tier dirt roads in the middle of densely inhabited, urbanized areas become straightforward paved routes crawling with overleveled trainers, traffic jams or other obstacles requiring you to take hiking trails and other side-routes full of less leveled trainers and wild mons that jump out at you randomly or chase you in open areas
>NPCs actually feel like people instead of robotic hint-despensers, commenting on things such as your story achievements, team ace, whatever
>Refresh overhauled with more unrealistic benefits like critical hits, totally shaking off poison and paralysis done away with and new minigames that require you to put in some effort for bonuses like increased evasiveness (that still only carry into singleplayer)