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Which gen had the best new features and why was it gen 3?
>Gen 1
>Basic battle, capture and trading systems in general
>Gyms and the Elite Four
>Uhh
>It's fucking Gen 1, basically anything big that isn't listed below
>Gen 2
>Held items, including berries
>Dark/Steel types
>Breeding (and genders/babbymons)
>Day/Night cycle
>First proper attempt at a postgame
>Significant tweaks to the stat system including sp.atk/sp.def split
>First use of the anime style for sprites instead of the dogshit 'style' from Gen 1
>First use of animated sprites
>Gen 3
>Abilities
>Contests
>Double Battles
>Secret Bases
>Battle Tower/Frontier
>FUCKING RUNNING SHOES
>More significant stat changes including the current IV system
>Significant jump in graphical fidelity
>Gen 4
>Physical/Special split is the big one
>Wireless connectivity that didn't require you to be standing 2 feet away
>Shift from strict 2D to 2.5D in the overworld
>Other than that lots of little QoL changes, many in HGSS only, such as:
>ball capsules
>berry pots
>walking pokemon
>pokethlon
>fuck I'm clutching at straws here
>Gen 5
>Dream World, including Hidden Abilities
>Triple and Rotation battles
>New wild encounter mechanics including doubles grass, phenomena and hidden grottos
>Seasons
>Infinite uses for TMs
>Actually good animated sprites, in the first game
>Pokemon World Tournament and Join Avenue
>WOOOOAAAH CRAZY CAMERA ANGLES
>Gen 6
>Megas
>Fairies and the steel nerf
>Pokemon Amie/Super Training
>Horde/Inverse/Sky battles
>Trainer customisation
>3D models in-battle
>Roller skates and diagonal movement
>Soaring