>>14017447Ghost/Fighting may have better type coverage, but the strongest non-signature attacks it has is base 80 shadow ball (with sdef drop potential) and base 70 shadow claw, and both are pretty basic attacks. Dark/Fighting has pretty similar coverage, but has priority in base 80 sucker punch, base 80 physical crunch (with def drop potential), base 80 dark pulse, and a trapping physical base 40 (80 on switch) pursuit. I'd rather have those moves available and use a non-STAB for resistive pokes than sacrifice them for perfect stab coverage.