>>57646267actually i want to explain this one
>darkness is limited to caves but fog can be used on routes as well>"some caves are foggy and some aren't" makes more sense than "some caves are dark and some aren't">fog has an in-battle effect, tying the environment to the combat in a way that feels natural>this in-battle effect provides a punishment for not using Defog that can't be cheesed by looking at a map while still keeping Defog as technically optional (yes, this is a good thing. games should be adversarial.)>Defog isn't a complete nothing move that you will never usein conclusion, Defog does everything Flash does but better and DPPt's only misstep was not cutting Flash entirely