>>58310204>PRESENTATION / TECHNICALAs you can see from the screenshots the portraits are pure QUALITY, especially the custom human ones. There are also several technical issues with them like parts being cut off or chunks missing (see the Zoroark portrait as an example).
For audio the hack uses music from several games, including PMD (so far I have heard Sky Tower, Defend Globe, and the boss theme). I also gotta mention how every time you select an unit the game plays a voice clip, which is as tacky as it sounds:
https://files.catbox.moe/t49ziy.webmOn the technical side I have already found several bugs. Some examples: a map where the game softlocks if some characters die in the "wrong" order; in the prologue the Aggron randomly has a support bonus with a Zekrom which disappears after that; there is a map where the shops are bugged and I couldn't access them; trying to open Aggron's support list flat out crashes the emulator (and it made a loud screeching noise the first time it happened).
There are also graphical issues like the portrait cuts I mentioned, weird/misplaced map tiles, and battle animations being wonky if you use a weapon the class wasn't meant to use in the base Fire Emblem.
When it comes to positive aspects I have to give the author some praise for: trying different gameplay mechanics in part 2 even if they are janky; so far every character is getting screentime instead of being relegated to the background; despite the story being bonkers the dialogue has been okay-ish given the tone.
So yeah, unsurprisingly the hack is indeed cringe. It wasn't that bad at first, but part 2 really cranked it up. So far it seems that Part 3 will be more grounded, but I'm sure the edgyness will ramp up later given what happens at the end of part 2.