>>25002629>You can only argue that based on what your own subjective opinion of what constitutes "good design,"That is true, except for when the object utilizes a concept. If that is the case, then what makes it a good or bad design is based on how faithfully it executes that concept. In Samurott's case, it is clearly garbled and messy. Trying to fuse two different influences (the Samurai itself AND the Horse) only made it so that none of them could shine thoroughly because of the multiple anatomical discrepancies. That is one of it's main flaws.
If you want to be "THAT GUY", you can even add that it's shit in-game too. Though desu, i feel like that's a shitty reason to like/dislike something. I can easily hack my game to give my favorite pokemon Godlike stats, but that just means ANY pokemon could become my favorite. I'd rather base it off design, as it speaks more about the pokemon itself, rather than the stats there were arbitrarily assigned to it.