>>54306315Again, this is about the first boss. The reason why most NPC trainers dont have 6 at all times in the early-mid game is because it takes long as fuck to get through, doubly so if its singles. Easing the player into the game before gradually turning up the dial so they can learn from the experience is game design 101. And like I said before, you could put the player at a disadvantage from the boss wothout being a number-crunching nincompoop. I'll post them one last time, and throw in additional new points.
You can make these early game shits harder and not be lazy with numbers by:
>Giving the Gym Leader a strong or fully evolved ace pokemon>Having a diverse movepool that can adapt to type disadvantages>Limiting the player's resources leading up to the gym>Restricting how many pokemon the player can use (2v2, 3v3, 4v4, etc)>Having a specific strategy in mind for the gym's AI (do they try chip damage, status effects, superior speed, etc)Inflating values doesn't make a fight hard, it just makes it stupid.