>>34827096I want something more like Pokepark's battle system, where battles are in real-time instead of turn-based. Stats are still applicable, but it changes the battle as it happens; no more RNG stats like evasion/accuracy and critical hits, you actually have to dodge for attacks to miss and hit certain hitboxes on the enemy pokemon to get a critical hit. You normally play as a human (with one following pokemon like HG/SS) but when battles occur you change roles to the pokemon itself