Quoted By:
I don't have an extremely strong idea on how this would work, but my basic concept is:
>worldbuilding of Dark Souls - linear areas placed in an interconnected world
>you can "skip" to your favorite Mons if you're an experienced player
>unexplained post-apocalypse - the world is decrepit and dangerous, but everyone acts like it's normal
>industrial/brutalist style, impossible height differences and outcrops
Yeah, I'm not extremely confident in that, I just wanted to separate the concept as far away from Pokemon as possible.