>>39085129>Why fuck nuzlockesBecause they're largely antithetical to what makes Pokemon good. What makes Pokemon good?
>Dynamic and organic decision makingThe player starts with a bulbasaur, the catch a caterpie. They like that combo but the team is imbalanced, fire and flying will wreck them. So let's catch a geodude. On and on, the team grows very naturally and it's different every time you play the games.
Nuzlockes remove decision making, you either catch your first encounter or you don't. It doesn't make the game more challenging, just more tedious and monotonous. If you want to impose yourself to other challenges, fair enough, but the idea that nuzlockes are a badge of honor is nonsense. Your average Atlas game (SMT, EO) is a lot more brutal.
>Testing Pokemon knowledge (different than testing game knowledge)The player is rewarded for knowing what a pokemon is by name and what its typing are, it's the reason why the player is informed of what pokemon a trainer will send out next in battle, it's an advantage rightfully rewarded but not necessarily beneficial if the player can't capitalize on it. Nuzlockes remove that, meaning the player is more rewarded for meta knowledge, not what a pokemon is, just which Pokemon certain trainers/gym leaders have. It divorces the mentality of the player and player character.
And lastly, Nuzlockes are only challenging because they emphasize the RNG's ability to fuck over the player. Get a bad proc? Fuck you, your Pokemon is dead. Run into a shitmon? Fuck you you have to catch it. "Roll with the punches", you're a little pussy if you refuse to engage with something unfair otherwise. Don't you want a petty badge of honor?