>>48308733Beheeyem, because aliens count fuck you
Attacker (or support I dunno), ranged, SpA
Ability: Levitate. Can move over smaller structures, natural or created by a Pokemon at reduced speed)
Third auto pulls target towards Beheeyem.
Move 1: Flash. Beheeyem uses it's powers to modify short-term memories with a flash of light, stunning all enemies in a cone in front of it.
Move 1A: Gravity. Beheeyem psychically alters gravity in a small area, slowing enemy Pokemon and making them incapable of using dashes.
Move 1B: Telekinesis. Beheeyem damages enemies in an area and pulls them towards the center of the ability, stunning them if they hit another Pokemon drawn in by the move.
Move 2: Psybeam. A simple damage-dealing line ability.
Move 2A: Psywave. Deals damage in a cone in front of it, pushing enemies struck.
Mova 2B: Meteor Beam. A charged ability like Slowbro's Water Gun that slows and deals damage the more it's charged.
Unite: Abduction. Targeting a singular enemy, they're beamed up, dealing damage and becoming untargetable by all friendly and enemy units (like Charizard's) for the duration. The duration can be ended early by Beheeyem's being KOd, or upon manual reactivation. If manually reactivated, Beheeyem can decide where the target lands around him. If the duration expires naturally or by Beheeyem being KOd, the target is placed down where they were first beamed up. CC immunity will still deal damage, but will not abduct.
Or if that sucks, uhh, Invasion, wherein Beheeyem summons a handful of Elgyem to fight alongside him for a time.
Yeah I dunno I floundered really hard with the moves. Basically a spooky difficult-to-escape alien was my idea.