>>47791864>I get where you're coming from with complaints of the music being boring from a compositional position but like you said, its easy to digest for the average person and that does go a long way with creating "good" compositions for commercial products.If you aren't going in with a degree or a deep understanding of music theory, its really solid music for casual listening and that is generally what's needed for gameplay.
I agree with this.
>Get too experimental and out there and it starts to fall apart or becomes too much of a focus for background music while jarring listeners.This I don't agree with. Making your compositions more experimental doesn't necessarily mean it will start to fall apart or become too jarring/too much of a focus. My favourite track is Mt. Coronet because of just how good of a job it does of setting the tone just before the climax of the story. The repeating minor 6th chord throughout, alternating the root a tone up, just works so well to create the perfect amount of disonance with that tritone to make the player feel uneasy, like something is about to happen. The Star Wars main theme does something similar, which is why it stood out to me in particular. And the little section at the end of the loop with the diminished 7ths leading back to the beginning is gorgeous. You get nothing like this with Gen 5's soundtrack. The closest Gen 5 track which comes anywhere close to this is Dragonspiral Tower, which is admittedly a favourite of mine, but it really just pales in comparison to most Gen 4 tracks (and by Gen 4 I mean specifically DPPt, not the dumpster fire that is the HGSS soundtrack). Now, despite Mt. Coronet's music being more "experimental" (if you can even call it that, I think "complex" is a better term), I've never heard anyone complain that it takes away the focus from the game, or is too jarring. No accomplished score writer/VGM composer will tell you to make your compositions less complex because "it's easier to digest".