>>40339075that makes me wonder. i wonder how they did the scaling on the models? i'm not a game developer so i'm curious as to how they prevent the pokemon from looking blocky as shit upon dynamaxing...
>>40339083which is fine to think, but i guess we'll have to see how it feels when we play the game for ourselves (assuming you, yourself are getting it). when i made that post you replied to, i just had "delivery" of the concept in mind, rather than the concept. and we won't really know how the delivery is until we do it ourselves, you know?