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Concept: Hunter
- Gameplay focus on exploring, catching, raising
- Emphasis on routes, not towns
- Free movement, gyms/league more of a side quest
That's a basic rundown. Catching would be less RNG, focus on getting conditions right. Location, time, weather, season, etc. Tracking, luring, fishing, and other new mechanics.
Raising Pokemon likewise more engaging. Pokemon will by default be disobedient, natures and traits more important in behavior, less exp grind, more special attention.
Story around environmental conditions, dealing with poachers, invasive species, disasters, pollution, etc.
Not sure if this is the right place for this, but I'll give it a shot.