>>52603725>>52603795>>52605807>>52606061The problem is that Pokemon at its core is a very simple game so if the difficulty gets cranked up too high it just gets obnoxious. In other RPGs, tough boss fights generally give you a fighting chance so you can figure out how their gimmicks. eg: in SMT3, Matador doesn't one shot all your party members, he buffs his evasion to obscene heights and slowly beats you down. In FF4, Bahamut will instant kill your entire party, but only after a few turns. You can either kill him ASAP or bounce his nukes back at him. Even when you lose against these bosses, you're still making progress because you know what the boss can do and how to adjust.
Pokemon is incapable of doing that kind of design, bosses can only show their might by outspeeding and one-shotting you ASAP. This makes boss fights same-y because you lose for the same reasons every time, there's no question of "am I being too aggressive" or "am I not playing defensively enough". It's basically a question of "did I bring the right team". Despite these complaints I do appreciate Clover and Radical Red's existence because they show the flaws behind making Pokemon difficulty, and I hope future creators give doubles a shot.