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GFDocs\開発素材DB\データベース元データ\01_ポケモン仕様書\16_SM\07_バトルシステム\02_仕様書\niji_バトル施設_企画仕様書
[Map image and demo of the Battle Tree]
The Battle Tree is a giant tree that towers into the sky, and players
will climb higher as they win battles.
Appearance
I plan to have it designed so that the top cannot be seen.
When you look up at the tree from below, it seems to go on forever, but you can't see all the way to the top because of the clouds or mist.
(I want to create a scene where the camera looks up.)
Battle Area
If you win, you climb up a ladder-like platform to the next floor.
(The presentation is simple, considering the tempo.)
The lowest floor has no hole to the lower floor, and there is a computer.
There is also a BP shop with three shop staff.
The 50th floor is a boss battle, so the floor is luxurious.
【demo】
On the first floor, there is a receptionist at the altar at the entrance, and once players decide to challenge, they will climb up to the battle area.
To prevent players from just walking up to the battle area, the receptionist will talk to them if they just stand in front of the reception desk,
and if they do not accept the challenge, they will be taken back one step.
In multiplayer, an NPC or communication partner will appear from off-screen in front of the player who is talking to the receptionist,
and will climb up in a line with the player and line up in the designated position.
When playing wirelessly, players line up in parent, child order.
After the screen goes dark, the player automatically climbs up and takes the designated position. (The walking distance is short considering the tempo.)
The opponent will be in the planned position from the beginning, facing each other, and the match will begin.