>>54650634>>54650649Time for one of the scarier fights. In Violet, I had a Ceruledge that couldn't take damage here, but no such luck in Scarlet.
>Vs Mela>TorkoalUzi uses Sandstorm to immediately get rid of one of the scariest parts of the Mela fight- the sun. Torkoal uses Flame Wheel to fairly small effect.
Two Bulldozes takes it out, with a Flame Wheel doing a little bit of chip damage to Uzi.
>Schedar Starmobile (has Speed Boost)Expecting an Overheat, I send in Will Vandom on a Screech. I keep her in, she's got great bulk, so that should be fine.
...and I'm rewarded with an immediate Blazing Torque Crit, sending Will into the red. That being said, Eerie Impulse makes sure Overheat stops being a threat at all.
I send in Pocus(with Eviolite) who should be able to handle this, but an immediate Blazing Torque Crit Burns her. The damage isn't that big.
Next turn, the mons exchange a Blazing Torque and an Aqua Cutter, with both being unimpressive in terms of damage.
Next up is a Screech and another Aqua Cutter. I'm worried repeated burn damage and hits from the starmobile will wear Pocus down, so I switch out.
Uzi comes in on a Screech.
Blazing Torque does enough damage to threaten a KO next turn, but Bulldoze does good damage in return.
At this point I basically have to choose- do I immediately swap in Pocus, who is my only likely way to victory? Screech could do serious harm to that plan, and burn will hurt on any turn.
Or do I sacrifice someone? Uzi and Will are both low enough to be at risk, and Muffet, Hornet and Lady Anna are not accomplishing anything before dying if I send them in.
I end up sacrificing Will to get Pocus in safely, and Blazing Torque takes Will out.
The Starmobile misses a Screech, and I terastalize Pocus so that Aqua Cutter can do a bit more despite the burn.
The next Screech works, but Aqua Cutter has reduced the Starmobile to minimal health.
Even with -2 defense, Blazing Torque doesn't do much, and Aqua Cutter finishes the fight.