>>34216384> Game is puzzle-heavy and will put the player into dungeons that require a mental map of the area and a few TMs like Rock Smash to do stuff.> Player gets enough exp and optional fights to raise more than six mons because of this. Is supposed to swap some mons for exploration/puzzles, unlock shortcuts/teleport right before the boss if there isn't a PC right in front of it> Multiple costumes for each gender, so there's one costume for each of the two player characters. Doesn't make that much sense, but I felt like it would be fun, especially because some people want le silly appearance and others want to look edgy and cool.> Features light time travel. Player cannot travel back in time and change things, but they can both see both backward and forward in time. Forward helps them see the immediate fututre if the player is in danger (and only if that is the case), backward results in the player seeing things from the perspective of another character. Sometimes just optional for some good items.> Le different Pokemon forms and new megas. New forms can be used to give a certain Pokemon a new niche but without making the original form useless like Alolan, new megas just because some designs can be changed/expanded on. New forms are divided in the types the Pokemon gains or improves and named after it instead of the region. Might be a bit more extreme than alolan, but not completely "out-there" like some designs for Delta-Mons from Insurgence.Spriting for this right now and I am having a lot of fun despite it being mildly annoying with the GenIV-style tilesets. I am changing the look of a lot of houses so the entire town has one color palette and this will apply to each area having its own color, some houses look also either too modern or too wooden.
I am not doing anything too different, just an ordinary game where I try to make a lot of tweaks and changes so the formula doesnt get changed too much, I just want a comfy game that others can enjoy