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> Fire is still weak to rock, but rock isn't SE against fire. Because when was the last time you put a fire out with a rock?
> Poison is SE against water.
> Entry hazards positively effect pokes that are the same type as each hazard, making them more risky to use or used late game. SR will give both defenses a boost for rock types. Spikes give ground types an attack boost. Toxic spikes heal 25% of a poison type's health.
> Rain dance makes ground types vulnerable to electricity.
> Sunny day makes flash drop accuracy two stages.