>>36493205- Proper 3D with free camera
- Following Pokemon with seamless amie/refresh interaction
- Overworld Pokemon, no random encounters
- Doubles are standard format in trainer battles
- You can select Pokemon at the start of trainer battles. Only wild battles default to your first party Pokemon
- You don't "forget" moves, you can select a set of 4 from your movepool any time outside of battle
- In a gym battle, you can only use as many pokemon as the gym leader
- Branching progression: at given points you can choose from multiple gyms in any order. However, there's a level cap at each point. (level scaling would create 'optimal' progression paths based on relative strength at certain level ranges)
- Gym leader rematches
- IVs are easily adjustable, but only in post game. "Egg" moves learnable in other ways. Add nature changes or "battle natures." Basically make it possible to make your story bros viable
- Affection buffs OPTIONAL. I want to be able to feed my pokemon jelly beans without breaking the game
- Much more dynamic animations, if the combat is turn based it should be a spectacle
- Ride Pokemon optional, can use your own Pokemon too, HMs back but they don't take up move slots, they're just overworld functions that unlock with badges
- Battle Frontier back, add inverse battles, keep royal, use gen 7's version of multi battles
- Randomized dungeons to post game ala Mystery Dungeon/Battle Pyramid, so you can keep going on adventures with your bros
- Background select in online battles
- Online gyms, basically expanded secret bases
- Less fucking legendaries. For instance Ultra Beasts could have easily been pseudos in the Gender Unknown egg group
- DexNav back
- PSS from XY back, but trainer avatars show up as NPCs like Festival Plaza
- A casino replacement, namely an arcade with Pokemon Pinball