>>56598831I'm tired so I went through the HG debug a bit more, quickly
I haven't played HGSS in years so some things may be in the final game I don't remember
Vid:
https://files.catbox.moe/cba93b.mp4Notes:
PokeGear
-has "PokemonGear" text
-backgrounds don't seem to change
-"SILPH Co." in top right
-Radio plays Unown music as a placeholder maybe
Misc
-Status screens look slightly different
-Box top screen is different
-PC doesn't seem fully functional
-Different PC design
-National Park used daytime splash screen upon entering/totally different from final iirc
Battles
-Your lead Pokemon still comes out of a ball instead of from the side
-Trainers have mismatching battle/ow sprites
Dept. Store
-Missing elevator
-Top floor is different iirc, and no rooftop
Crashes/softlocks
-Lots of undefined warps it seems
-Cyndaquil sprite doesn't softlock game, reloading Lake of Rage does? I guess. (tested switching to Cyndaquil while surfing elsewhere, no softlock
Sprites
-Pokemon sprites follow you over water, not just flying mons and Lapras
-LAPRAS FUCKING WINKS (could be intentional after the shit we've seen)
-Lady in route gate south of Goldenrod has the Starly from the DPPt Starly attack cutscene
-Ho-Oh ow looks different iirc