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MIRAIDON RUNDOWN AS WELL
>Passive: Hadron Engine
When Miraidon hits an enemy with a move, it creates Electric Terrain (a large blue electric AoE circle). Miraidon can expend its Aeos Energy to make the range bigger. If Miraidon and its allies are within the Terrain, their attacks deal additional damage and they CANNOT BE PUT TO SLEEP. The Terrain also makes ally goals stronger and enemy goals weaker (I am assuming this just means it's faster/slower to score on them).
>Boosted auto
doesn't have one lole
>Lvl1/3 Thunder Shock
Just a weak damaging shot
>Lvl 1/3 Thunder Wave
Discharge energy on an opponent for damage + paralysis
>Lvl 5 Charge Beam
Holds 2 charges (hehe). Charge power briefly before firing a beam, raising Miraidon's SpAtk for a moment if it hits something. Range increased with longer charge. If both charges of Charge Beam land, you get an additional cast of the move that continuously fires in a line, allowing Miraidon to move (but not change facing direction) while firing.
Upgrade: additional charge
>Lvl 5 Electro Drift
Holds 2 charges. Dash forward, dealing damage. If both dashes hit enemies, you get an additional cast of the move that allows Miraidon to lock onto an enemy and do a huge dash into them, dealing more damage if the opponent has low HP.
Upgrade: charges generate faster
>Lvl 7 Thunder
Summon a cloud. The cloud slowly moves towards the nearest opponent, dropping thunderbolts on them every now and then. These bolts deal dmg and slow opponents they hit.
Upgrade: stronger slow on successful hit
>Lvl 7 Parabolic Charge
AoE around Miraidon that deals dmg + slows. If the move hits an enemy, Miraidon recovers HP and immediately gains +1 charge of its Lvl 5 move. More enemies hit by the AoE = more HP recovery.
Upgrade: now grants Miraidon a shield on use