>>57034591As someone who's played base game but not DLC: I can't vote with confidence on its game.
As much of a novelty Open World is, I don't think it does many favors for the game outside of being able to scrounge up a full team quicker than usual. Items and pokemon are just there lying on the floor of this big blobby mess of environments blending together. A good name or two instead of "Southern Province #63" would've helped just a bit. Since there's no reliable ingame guide to the proper way to progress (and good fucking luck figuring it out blind) and every major milestone can be sequence broken, "difficulty" is in the form of waltzing into high level encounters on purpose or by accident and not memorable bossfights with specific strategies in mind. And when you beat the gym out of order, everything behind it becomes even more laughably trivial than it should've been. I know pokemon's story mode isn't known for thought-provoking tactics, but even previous entries weren't blown apart as easily as this game, where a hard counter is a stone's throw away from capture. There's honestly a lot of pokemon staples that either got removed or neutered, like trainer battles requiring you to walk up to the twat and talk to them (because getting stopped by one would be worse in the open world), or how there's no more enterable buildings outside of gyms, or how your big lizard gets stopped by a GODDAMN SMOLIV EVERY 5 FUCKING SECONDS. All of this makes the campaign feel less like an adventure and more of a chore to get through.
>go to art motherfucker, then go to bird motherfucker, then run to big boots motherfucker, swim to balding chef motherfucker, take a left to get to worm motherfucker, climb mt. Everest, slide down, zigzag, and do a triple somersault to crab motherfucker, rapper motherfucker, and ninja motherfuckerAnd so on. All of this and the game chugs like molasses after 15 minutes of gaming. I don't know, man.