Quoted By:
Let's unpack:
>New Pokemon Snap
>Includes 214 Pokemon, all given entirely unique personality and animations with new textures that flesh out the high quality of the 2013 models
>Game has multiple branching paths and optional routes
>Over 64 levels with only 15 or so being required, leaving the player with enough agency to discover the rest entirely on their own
>This is a standalone package. No DLC, no subscription tie-ins aside from NSO.
>The game is advertised as it is: an on-rails photography game
Compared to...
>SWSH
>Includes 400 Pokemon at launch, with little to no edits to the model and animation quality and the only reason the number is so low is in order to sell Pokemon Home subscriptions
>Game has no branching paths, no optional routes, only dead-end optional areas like much of Alola which was already criticized for this type of map design
>Game can barely manage 7 gyms, doesn't even bother making an 8th. The entire plot is unexplained
>Game now totes a DLC expansion which doesn't fix any of the problems with the base game-- while the new areas are somewhat engaging to experience they still lack the open-world element that was a staple in games prior to Sun and Moon
>People are expected to get one version, the DLC, Pokemon Home, AND Pokemon Bank just to experience everything the game has to offer, and that's not even taking into account NSO.
>The wild area is falsely advertised as an open world area when it is in fact even more restrictive than some areas in SWSH itself like Galar Route 9
Fucking hilarious. Do yourself a favor and stop posting. You don't have to have lurked on here for over a month to figure out what the deal is here.