>>41134158I heard once that, after making really long open world games became popular, journalists started to get tired of them because they have to review them in a relatively short period, and that's not how they're meant to be played. Shorter games leave a better impression when you have to beat it in a set amount of time. That's why you see reviewers that will praise features getting cut and whatnot.
Incidentally, this is also where the "too much water" comment comes from, too much travelling.