>>31246042It's pretty decent looking. The palletes are really good and I like the tile choice. The shadows of the majority of your tiles need fixing though.
Anyways, the biggest problem with the map is that it's not very player-friendly; there's a ton of stuff in the player's way that allows for very little movement. Game Freak seldom maps this way and even though they keep their maps somewhat focused/closed-in, there are always a few tiles for the player to walk around in. Your map has a lot of bushes/trees/etc that are very restrictive to the player's movement (the majority of which I 'x-ed' out in red). Rather than placing these trees/boulders/etc in the center of pathways, where they restrict the player's path, it would be better to move them to the corners/edges of these areas.
The bush within the tall grass in the far left isnt as big a deal in terms of restrictiveness, but it does look very '2-d' planted within the grass like that; Game Freak usually puts their bushes against a backdrop of trees or a mountain to give the illusion of depth.
Other than that
-There's a portion in the Southeast of the map where your trees are missing the left side of their foliage (circled in red).
-Consider adding paths
-Perhaps add a second wind turbine near the house so the single one on the map feels less out of place
-Your Rock Smash tiles look pretty outdated, should consider using more modern ones
-This is super autistic but it doesn't look great when the small rocks are directly adjacent to patches of grass. This is more of a personal opinion than a critique based on how Pokemon maps 'should' look and play like to be appealing, but I feel like this hurts the visual transition from grass->land
-The area in the very southeast with the boxes looks neat, could foresee a cool event going down there.