>>58295489>>58295499no no anon's got a point here.
I'm almost compelled to explore every little nook and cranny I can get into, part of why I end up learning systems so much faster than other people, and I don't have that feeling in modern pokemon games. it feels like i'm actively punished every time I do by being locked into bullshit dialogue.
I miss when the NPCs actually talked about real shit. Give me major lore drops, give me useful gameplay info and hints to secrets, don't blather for like 6 A-presses about how your slowpoke looks cute in a rain hat and rubber booties. I do not care. If you were a real person standing in front of me I wouldn't care to listen to you either. Do not waste my goddamn time for giving you the time of day.
You want NPCs to talk muse about the food? How about one saying he found a sandwich he really liked. No? They're all just going to generically talk about their love of sandwiches, no specifics, no actually useful information? just "hey we made sandwiches a thing this gen guys!" thanks i figured that out a minute and a half into the trailer, you can stop beating me over the head with it. It's not even an especially good system, mechanical aspect or minigame aspect, why are you this proud? And why do you as game designers not see the blaring opportunity for something like "Hey I know it sounds like a weird combination, but one of my favorite past times is to sit in the pretty flower fields by Ruchbah Base and eat a banana, chorizo, cheese, rice, mayonaise, and whipped cream sandwich as I stare at the ocean. Plus I think all the chansey are making my pokemon grow really fast!"
To the best of my knowledge there wasn't a single non-named NPC in all of SV actually worthwhile to talk to. There are no more items hidden in sequestered untrodden paths. Hell all the doors that aren't gyms or the school are fake, you can't even go inside most the restaurants. If it wasn't too early, i'd feel like it was all procedurally generated bot.