Quoted By:
I've posted about this before, but I tweaked it a little as I tied up the coding to implement it.
>Paralysis is now replaced with Stunned
>Stunned Pokemon have 50% reduced speed, and their priority moves lose 1 priority
>Stun is inflicted by dedicated status moves (basically anything that paralyzed before)
>Stun is also inflicted if the Pokemon has been Flinched, or if the Pokemon WOULD have Flinched, but turn order made it so nothing happened
>Critical hits now flinch instead of dealing bonus damage
While I know the idea of removing paralysis is unappealing to some, I think this offers an additional way to interact with speed battles, in a manner that still has some RNG to keep things interesting (and does so within the confines of extant RNG systems).
Am I completely off base with this? Preliminary testing shows it's a nice way to kneecap speed abusers, but I can understand if my preoccupation with the scope may blind me to an unintended consequence of this change.