>>48091588Not that hard when you have a high damaging move + 3 sync boosts + crits. For example, in the scenario I was doing for testing the multipliers, moving 0.01 is a significative change that affect all damage rolls. So it only took 1 try to figure out at each stage.
The main problem is when the unit just have low numbers (stat, power) or the multipliers are quite small to take notice on the decimals.