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One day late, but I finally finished the Trainer Menu for my Engine.
>Profile
Personality is decided through a questionnaire like in Dragon Quest 3/Pokémon Mystery Dungeon. It can affect a lot of things, but I'm currently only using it to determine "Starters" and dialogue options.
Trainer Classes give you certain buffs. You unlock them by fulfilling certain conditions. Bug-catcher, for example, can currently be unlocked by catching 30 Bug-Type Pokémon in a row.
I will most likely change this to some sort of Achievement System later, but it's good for now.
>Status
Trainer Rank reflects how good you're doing on your journey. It mainly affects NPC Teams and dialogue.
Love, Knowledge, and Skill are your stats. They affect how fast your Pokémon grow, how efficient you are at learning and teaching moves, and how well you and your Pokémon perform in battle.
Dream is... well, the dream your character is trying to fulfill. You can choose one during the character creation process. Every dream represents one of the traits of the Pokédex holders in the Adventures Manga. Right now it's just one flat boost, but I'm already working on something more unique. Will take some more time, though.
>Move Memorization
This is the system that replaces TMs/HMs in this Engine. You can memorize any moves you see during battle or learn about through other means. Once memorized, you can gain Move EXP and increase your knowledge level, allowing you to teach moves at a higher level.
The maximum level is currently uncapped so the test players have an easier time playing around with moves. It'll most likely be capped at L.5, so Pokémon still have to put in work.
But yeah, that's pretty much it. The foundation for my game has been laid. Now it's just adding more stuff and overall polish.