>>29633439It's something from DQ 8 as well
>The Hero is not performing magnanimous and valiant acts to attain greatness, but it is natural for one as great as he to perform all of these things.The difference between the player and the Rival is the rival desires greatness, where as the player is simply does things because he is great, even if he's not well regarded or the region may turn on him.
It's that old hopeful reasoning "I don't need a reason to help people."
The other idea I had, if the player must have many rivals, is that before the Elite 4, there is a Tournament, and it is a chance for the player to basically boss-rush their rivals and for their stories to conclude. The old man chasing glory, your protege who idolized you through the game, the child of the villain team aiming to redeem his family name, your childhood friend. Each of them pitting their wills against you their desires. To relive that once glorious dream, to surpass their master, to have the adoration of the people,
to finally reconnect with you after all your adventures And each of them achieving their goals in their own certain ways. Realizing that his comeback has earned him a story from the crowd, the fire in his eyes back once more, he departs ready to adventure think: Scrooge McDuck at the end of The Life and Times. The Protege realizing there's so much more he has to grow to beat you, to surpass the champion. The villain earning the crowds adoration for his valiant effort, even if he lost.
And after the credit, watching the sunset with your neighbour while eating a burger.Then you face down the Elite 4, trainers who you've met and see perform incredible feats, those who taught you along the way, how to catch a pokemon, how to fly, how to never give up, how to overcome fear. And then.
The champion.