Quoted By:
Would it be good to have the combination of certain types be resistant or weak against a type due to the combination itself and not the combined effectiveness?
>Grass/Ground treats Ice as normal effectiveness because seeds are cold resistant or plant is firmly rooted
>Fire/Rock is normally affected by water because magma evaporates it
>Water/Ground weak to bug types because swamps breed a lot of mosquitoes
>Water/Steel normally affected by poison due to rust
What would some other of these be?