>>48438351>>48438375Not just level advantages, they flat-out don’t understand that some pokemon are not meant to engage in a 1v1. Or the fact that some pokemon have bad matchups with others. Half the “skill” of MOBAs is knowing all this greater metagame shit, like when to farm vs when to all-in, where to position yourself in lane, what your matchups are, what your role in the team is, etc. Then you get into more complex shit like rotations, wincons, wave management, itemization and counter-building. It takes a lot of outside research to really get a grasp of what’s going on in a MOBA.
Obviously Unite does away with a lot of the more complex shit like itemization, wave management, etc. But the basic framework of a MOBA is still there and there’s certain things you just need to know that the game doesn’t explain to you. The game doesn’t tell you that you should not be engaging your lane opponents while you have a level disadvantage and your lane partner is back at spawn and your jungler is on the other side of the map. The game doesn’t tell you that you shouldn’t start Rotom or Drednaw by yourself just to have the opponents delete you and clean up the objective for free. But people who have never played a MOBA don’t understand these things. The see an orange health bar and dive headfirst into a fight thinking they have an equal chance of winning because both health bars are full.