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How do we make battling a much more mechanical and deep experience?
>give each pokemon (or at least line of Pokemon) their own unique move based on their physiology or behaviors
>hidden stats that change the way pokemon in battle interact with each other (i.e Resilience, a stat that can reduce super effective damage the higher it is)
>rework stats so that more Pokemon are at lease viable in competitive play, take Pokemon with absolutely pathetic stats and give them the same stats as another pokemon with different typing, that way you have the same good option with different typings
These are just some of my ideas but what do you think would add to the depth of Pokemon battles in the main series games?