>>48386789 So Route 4 in this game is basically the Wild Area, it's big, has Dens and tons of subsections. As the game doesn't let you get access to all the Dens straightaway, I think it's fair to get one mon per Den, randomly selected. Don't know how I'll handle wilds.
>NimWhat the FUCK was this battle. Her team - Zen Darmanitan, Stonjourner, Malamar, Duosion, Solrock, Lunatone, doubles. So the problem here is that Stonjourner has Power Spot, this is buffed to 1.5x in her Psychic Terrain field, and Psychic moves are buffed by 1.5x regardless, so that Zen Darm hits like a runaway train. Also Stonjourner has a Sash, so I can't remove it any timely manner. However her battlefield has two key strengths against her - one is Hypnosis is boosted to 90% accuracy, and the other is that mons with Telepathy have double speed.
I led with Hidan and Jose, Protecting with Hidan and hitting Stonjourner to its Sash as they predictably double into Hidan. Kill Stonjourner and put Darm to sleep, out is Malamar. I put it to sleep too, then double swap Schtemwolech and Ose and quickly kill the Malamar. On Solrock, I double swap into my two Telepathy mons, Ragyo and White Rock, resleep Darm, then start hammering into the other half of her team. The Darm wakes up at one point and gets Ragyo very low with Flamethrowers, but I kill everything else on her team fast enough so I can freely swap in Schtem and Ose again to kill it. First fight to make me sweat, it may sound easy, but had I missed one Hypnosis or Darm woke up a turn early I would have likely gotten fucked.
>>48387778 Perhaps, I think Excadrill at least will claim at least one mon however, though we'll have to see, your plans are usually pretty good. Don't forget there's another Excadrill trainer in Twist Mountain aswell.
>Keep up the great workThanks man, you too