>>23314895Thanks. I've got the teams MOSTLY planned out, and the hack is implemented up until Liza and Tate with all side content implemented as well. I'll be making a proper introduction thread for it upon release. These are all pokemon that are on the throwaway trainers on the goddamn water routes, and my notes during the planning phase got a little bit lazy and were just "give this guy a... CRADILY". If I don't fill in movesets, the game just gives them the default level-up moveset.
Here's the level curve for my hack. It's designed for you to use the EXP share, and because of that it can have a steep level curve where the player reaches Lv100 right around Wallace.
>Blue: Average Enemy Level>Purple: Expected Average Player Level (Player does all the optional content along the way)>Red: Expected Average Player Level (Player skips some optional content)>Green: Denotes content flagged as "optional" when compared to the blue line>Orange: Actual team average level at those points during my playthroughExpected level is calculated according to all the EXP given by the trainers, with a few modifiers to account for your Pokémon fainting and such.