>>31079477Had Super Mystery Dungeon did the following, it would've outclassed Explorers in most ways:
>Pacing fixed so that your ass was out of elementary school quicker.>Ability to set the story at your own pace by being able to dick around in dungeons instead of being forced to progress the story, which would solve grinding issues.>The above would also be helped if randomized missions from Explorers were brought back, giving players a way to grind for money and items along with Exp. at the same time.(In Super's defense, I can see that they were trying to go through a "gotta recruit 'em all" completionist goal. Also Pokemon recruitment was guaranteed rather than some chance bullshit).
>Your partner had character development (which Explorers didn't do well on, either).>IQ was kept, maybe brought back with emeras and possibly linked somehow in "IQ skill mastery" for permanently acquired skills or something like that. IQ grinding wouldn't be too much of a problem either, since emeras could substitue.OR
>Emeras are improved upon by having "prefered emeras" that you can set for each Pokemon to increase the likelyhood of finding certain emeras. Or perhaps the ability to make held items have permanent emeras.>Pic related is a problem I have with all the games' endings.