>>50596577>>50596530I can't believe you guys are on /vp/ and need these concepts explained to you. Truth is the past and ideals are the future in Black and White because they represent something similar to the id vs the superego, or animal nature vs abstract intellectualisation and culture that supresses it artificially. Nature vs. Culture is past vs. future.
Reshiram's design is more primitive, with fire upon its back, or white city's aesthetic. We could say that it an honest, authentic vision of the world as that which stands the test of time and fights against the artificial human ideals that are prescribed over it, i.e. nature. Essentially the world we may describe with no prescriptions or ambitions mapped onto it is a more 'honest' one under this aesthetic, which will always fall into primitivism, because that without the ambition of human intellect is animal and primordial.
Zekrom is far more artificial. It has a mechanical tail that looks like it could be some kind of reactor. Here ideals are perceived as 'the future' because the capacity to evolve to a stage in which ideals and dreams of technology can be even be contemplated reflects an intellect that is divorced from the animal id -- and it takes a shift towards the future for this capacity to evolve. On a timeline, 10,0000 years more is closer to intellectualised, artificial 'ideals', and 10,0000 years prior is closer to an honest look at human and animal nature beyond its abstract contemplations that seek to dominate nature.
Of course these things are not actually at odds. Iin the same way that a bird's nest and a human house are not really so different, technology could be considered a more sophisticated instantiation of nature. To a hyper-advanced life, our cities may look like a bird's nest, so it's not really that 'artificial' anyway, it is only so from our anthropocentric view. That is why they were an original dragon, and part of why in the lore of the game, it is seen as a false dichotomy.