>>46042087>Anthropod DukingExtremity (meaning both limb, end of something or a critical situation)
>Nectar BaitSweet Bait or Nectar Field ?
>IQ CounterstrikeMaybe 'Brain Storm' or 'IQ Swipe' ?
Anyways, here's some more while we're at it:
>Boil - Fire, Special, -- BP, -- ACC, 15 PP>Decreases target's Sp. Defence by one stage. If target is or has Water type, said type is removed and target receives damage equal to 75% of its current HP. If target was mono Water type it becomes typeless. It will also thaw out any frozen enemies on the field.Conditional Guardian of Alola. Might need to be further balanced, intended mostly for few Fire Type where it makes sense like Typhlosion, Camerupt or Heatran.
>En Guarde - Fighting, Physical, 60 BP, -- ACC, 10 PP>Deals damage to the target. Increases in priority by two stages if target was about to use non-protective Status move and makes said Status move fail.Anti-stall Fighting Type move, which is something I've wanted for a long time. Might need to be limited to fighting type only mons. Japanese name can be something like 'Attention Combo'
>Stalactite - Rock, Physical, 65 BP, 90 ACC, 20 PP>Deals single target damage. Deals double damage if target is or has been grounded or ungrounded by move or item.Might make it so the bonus affects targets with abilities that make Pokemon grounded or ungrounded like Levitate, but I'm worried that might be too much.
>Faint Vortex - Ghost, Special, -- BP, 95 ACC, 10 PP>Inflicts damage based on amount of fainted Pokemon in your party, with 20 power being minimum. Each fainted Pokemon in your party adds 20 power to this move. Can have maximum of 120 Base Power.>Cocoon Repair - Bug, Status, -- BP, -- ACC, 25 PP>Removes any of user's stat changes, healing it for 20% of max. HP for each stage of stat that got removed.OP's fixed move and Cocoon Pokemon exclusive move.