Quoted By:
>Evaporate: Nullifies water moves and resets all stat boosts on the field when hit by one.
Exclusive to Magcargo
>Vertigo: All contact moves have a 50% chance of causing confusion.
Exclusive to Spinda
>Carnivorous: Opponents are trapped and can't switch, Grass types are immune.
Exclusive to Carnivine
>Glimmer: Lowers accuracy on switch in (same mechanic as Intimidate).
Given to Lumineon/Volbeat/Illumise
>Tail Barb: Iron Fist but for Poison Tail/Iron Tail/Dragon Tail.
Exclusive to Seviper
>Ultrasound: Sound-based moves have 100% accuracy (Sing being probably the most significant one).
Given to Wigglytuff/Kricketune/Chatot/etc
>Pack Instinct: +5% crit chance for every unfainted Pokemon in the party.
Exclusive to Mightyena
>Attack Order: When Vespiquen attacks, her hive attacks for a second time with reduced damage (basically Parental Bond)
>Defend Order: When Vespiquen takes damage, her hive will defend her for a single hit (basically a free Substitute)
Both exclusive to Vespiquen, replacing the moves of the same name (since her exclusive moves seem to be being cut anyway)
>Headaches: Inflicts the user with the unique 'Headache' status upon switch in. Headache makes Psychic moves do 2x damage, but the status disappears once a damaging Psychic move is used. (Essentially giving you immunity from status while headache is active, or a single-use powerful Psychic move at your disposal)
Exclusive to Psyduck/Golduck