>>56894078>the first game of a series doesn't get everything right immediately"damn guess the game sucks and its bad and not worth sitting through at all"
>>why do I have to return to each friend area every time to re-add them to my partyfixed in the Explorers games and onwards
>>the ducking repeated dialogue for every job you finishdo you want some sense of immersion in a world inhabited by pokemon, or a soulless end-of-mission stats screen spreadsheet telling you everything you get for completing your daily to-do list
>>all party members are completely AI controlled... in a turn based gameGames don't explain it well, but you as the player have limited control over your team member's actions, down to the moves they can use on any given turn, their movement behavior patterns, and feeding them Gummis increases a stat called IQ that unlocks generally useful advanced AI tactics you can toggle on and off. Explorers games expanded on this very well from the Rescue team games.
>>cant even pick your starter for some gay pop psychology quizIf a gimmick made to fascinate children bothers you that much, the questions and results are known data and you can cheat the quiz to give you the starter you want usually within a few soft resets depending on the questions given. IIRC Gates to Infinity did away with the personality test at the cost of having only 5 options to pick from, then Super Mystery Dungeon reintroduced it with the option to override the results of the test, as well as Rescue Team DX
>>but le hecking storyreally weird thing that happens when you play story-driven video games, you have to give them adequate time to do their job, which is to immerse you in the world with its story and characters. While I think Team Meanies is kinda retarded in general, and the concept of malicious Rescue/Exploration teams in general breaks my personal immersion with the games, in Red Rescue Team at least, the game definitely picks up quick after where you are right now.