>>53447023This is rare, but I agree with every single line here. And a note on the last one - not only does SV have the worst music in the series, but it might just be the first Pokemon game to actually have a bad soundtrack overall. There's maybe 4 good battle themes and Area Zero, but that's it. Also, adding a few myself:
>one of the lowest replay values in the series. The "nonlinear" overworld only hurts replays because there's no structure or direction, and the "correct" path is totally nonsensical and requires zigzagging across the map.>worst overworld trainer battles in the series>worst overworld trainer designs in the series, no trainer classes anymore>every town almost exactly the same, besides maybe Levincia and Mesagoza it's all unmemorable, boring, repetitive shit with no unique design or appeal>constant lags and bugs take you out of any potential immersion, even in opening cutscenes there's awful lag>cutscene skipper only skips the fully animated "pre-rendered" cutscenes, you still have to slog through a ton of text and useless animations and fades to black>following Pokemon still tend to lag far behind you and just go back into their Pokeball, and if they're too fast they catch up quickly, stutter and stop, and then resume when you get far away enough again>breakable TMs return just to shoehorn in an awful crafting mechanic>removed overworld shiny indicators that were present in PLA>pace and animation of moves is slow like SwSh again even though PLA made them snappy and dynamic>worst player character designs in the series>no options to skip tutorials like the catching tutorial>no forecast of levels of the haphazardly organized gyms/bases/titans, so you have to just wait for the slow attack animations to wipe your whole team if you end up in the "wrong" area>sandwiches are tedious and glitchy>raids are worse than they were in SwSh - they are slow and buggy, often forcing a loss>worst Champion in the seriespic unrelated