>>43574984I actually agree with the other anon. Marleyzard is great not because of the sweeping potential, but because it pulls of fat offensive better than pretty much anything else. With 130/110/110 bulk, recovery, 100 Sp.Atk, Turboblaze, and a typing and movepool like that makes almost every wall's life hell. This is how I ran mine:
>Modest>Turboblaze>Leftovers>76 HP / 140 Def / 148 Sp.Atk / 144 Sp.Def>Flamethrower/Energy Ball/Earth Power/SynthesisNot only does this give you the dankest of max HPs, but it lets you avoid being OHKO'd by 120 BP STAB moves coming from fully invested 130 attackers, which means it laughs at any neutral hit while being nigh unkillable until it runs out of Synthesis, and by that point, it has done so much that I've already won because 300 Sp.Atk still hits very hard. It was pretty much my go-to whenever I got put into a switch-or-die situation and then it would frequently just stay in, along with being a good litmus test to see how the fight was going. If the next thing sent out failed to break past it, I would know I've won right then and there.