Despite this being a pretty length segment, alot of it was just wandering around the desert, getting encounters and important items, and I had a couple unfortunate deaths in there, so not really worth writing every little thing.
The gym was an absolute cakewalk, the terrain boosts the already broken Aegislash, combined with it facing an AI that only attacks, allowed me to make any opposition useless with a buffed king's shield (-2 stages of both Attack and SpA), and set up to +5 on turn one with a buffed sword's dance. (not even to mention stance change respectively increases or decreases attack or defense by 1 stage, depending on which stance you're in)
I'll probably return the team to what it was last time, with a few adjustments now that I've lost Sergeant the Swampert, so I'm debating between using Calamity the Gyarados (pros being that she has intimidate and is a great mon, cons being added electric weakness) or the Horsea I have in the box (pros being only 2 fairly uncommon weaknesses, con being that it doesn't have intimidate).
I now have the option to take on the mega z-ring sidequest, but there's some really hard battles including a double battle against two teams of six, right into a hard single battle, with no healing in between, so I'm hesitant to start it, but my strategy for the next gym is dependent on a z-move, so we'll see.
I might also have to start removing some of the dead mons to free up space on the template.
>>43717344love the mamoswine peaking over your head, good luck with red
>>43715670now i'm gonna have to look at the game's wiki so i know what any of this is