>>35246957As a whole? Yeah. While there's a humongous amount of inexcusable decisions, the most basic sensibilities of enjoyment for me are still there. The biggest example would probably be Z-Moves. While they were a detriment to the competitive scene due to being poorly handled and making good 'mons better as opposed to their intended result of making a larger variety of viable Pokemon, it doesn't stop me from using the unviable ones - I mostly play casually with friends or randoms so the extra option in team building they provide and the uncertainty they bring when used unpredictably are a great joy. I think they're also a lot of fun to use during the maingame, provided I'm sticking to silly strategies with status Z-Moves as opposed to attacking ones. EXP Share is another great change for modern games to me; I really like being able to handle a huge variety of Pokemon keeping them all up to scratch as opposed to the engagement with a specific party of 6. There's also Amie/Refresh, which really brings out a lot of appreciation for some Pokemon otherwise unseen and can be a relaxing timesink if you experiment with every new capture.
Because of all this, I really don't tend to notice the low immersion nature of the modern games as there's a lot for me explore mechanically going through them, albeit at the cost of little to explore in worldbuilding.