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ok well tl;dr my thoughts from last time aren't really changed kek. but i guess i'll redo the review
>Presentation
Nothing needs to be said here, this is easily far and away the best part of the game and carries literally everything else extremely hard kek
Not even with just the new tilesets, music choices, spriting, animations, etc. but also how it comes together to produce a genuine cohesive atmosphere and feel that you don't really get in a lot of other fangames outside of maybe early Reborn, Perish Song, etc.
We've definitely done games that succeed more in particular areas (for instance, Misty Orange itself had better overall animations) but I don't think any fangame is more than the sum of its parts in the same way this one is desu
>Combat
I'm definitely feeling warmer on this than I did last time. Not just because I've gotten gud, but also, at the end of the day, any experience with combat in this game is, admittedly, being filtered through our self-imposed challenges and a difficulty toggle that's available at any time.
Now that being said - just because Hard mode is an optional thing - that doesn't mean it's not a part of the game that's free from criticism, it just means it should be weighted a bit less.
And I do think Hard mode is not well designed. I wasn't as annoyed at some of the boss design as last time, in part because I've seen other games do worse, but the whole accuracy buff shit, the fact you can't turn off healing items, the terrible weather effects (at least only really mandatory to deal with for Leonardo), certain dumb entry effects, etc. is just not really something that feels like it fits the tone and idea of what this is game is trying to go for.
If I'm sitting at a fight having to plan turn for turn how to win in a game like this, especially when it's honestly a pretty random fight like fucking ghost Lustrous/Adamant instead of even anything major, that just feels weird and jarring.
But again, not knocking it as hard.