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You get to choose the Battle Arena before the battle.
In best of three matches, the first arena is determined by coin flip, then the loser of the previous match determines the arena.
Arena Types:
>Secondary effects are more likely to take place
>Secondary effects are less likely to take place
>Damage rolls favor higher damage output
>Damage rolls favor lower damage output
>Efficiency of items is reduced
>Efficiency of items is increased
>All moves are less likely to hit
>All moves are more likely to hit
>Moves are more likely to crit
>Moves are less likely to crit
>Permanent Gravity
>Restore 1/16th of HP at the end of a turn
>Lose 1/16th of HP at the end of a turn
et cetera.
Also:
>Miracle Launcher
You get a single item you can use. As the battle goes one, your Miracle Gauge increases. The higher it is, the more effective the items you gain access to. This gives you the ability to pull a win out of your ass or whatever. You can enable or disable this option in your profile page and you will only be paired with people who have either enabled or disabled this option.
Name comes from Wonder Launcher obviously, but Miracle is gayer and also suggests that you can't use it as often. You can either gamble that your launcher will go up and let you clinch victory, or you can use it early if you'd lose without it.
Yes or no?