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>decide to farm some IV drop berries since I don't want IVs in absolutely useless stats on my Shedinja
>hours pass and they're still in seedling form
>well, I can read the function names the Java decompiler spits out, let's see what's happening
>all the growth logic is in the tile entity, dictated by update()
>only checks for a growth tick every hour (initially thought this was every half hour, but no, my math converting ticks to seconds was wrong)
>there are five growth stages total, and if your chunk isn't loaded when the half hour passes tough shit
>there's also a time limit for you to harvest the plant before it fucking dies
>and also, they decided to put in a random growth factor for you to deal with, as well
>also, you'll only get bare minimum yield if you don't plant it on wet farmland and maybe throw bonemeal onto it for good measure
>if I want my berries to grow, my base needs to be loaded for 12-20 hours
What literal fucknugget thought that the berry mechanics from Gen 3 was the best implementation for this shit?