psychic gym leader (if you cannot handle two wildcards at the very last gym you are bad at video games). unfortunately there's no good night cap option in the picrew.
pre-fight quote is a tired rant on, depending on when you're playing, either challengers constantly showing up late at night and fucking up my sleep schedule, or just about my fucked up sleep schedule from the aforementioned trainers.
team strategy is geared around dream eater (the tm i give out), which every mon knows. lunatone, altaria, and noctowl carry hypnosis or sing accordingly, and each mon puts pressure on the player to switch mons (lunatone has future sight, altaria has cotton guard, starmie hits hard+fast and has gravity, noctowl has whirlwind, and musharna [ace] has calm mind) so that i can put as many mons to sleep as possible before attempting a sweep.
>>47846817i like the rustic-y feel your team has going with your character. sableye feels a bit out of place, but it works well enough.
>>47848300edgy is fun, this team doesn't do much for me but i fully respect the unapologetic nature
>>47848736adding scrafty really sells the delinquent-y nature of the character (although drampa dampens it), very good choice
>>47849370he's just a little fella of course he's powerful
>>47849375you post on /vp/, faggot
>>47851736really like the choice of cacturne here for some reason, if i were making this team i'd write it off as too cowboy-y but it fits very well